![]() Go it? With enough Ego to "Proselytize" or "Beguiling" wild NPCs, means you will have unlimited money! I mean water. The best part is, you can always sell all you have got to any NPCs in wild who maybe selling one or two things, or even a Monkey with some stones in their hands, than Beguiling them, take back everything, and Beguiling someone else, the last NPC will than be released, you can again sell all you have got to him, and so on and so on. IF ESPer lost his ally, he can just catch anything nearby and temporarily help him carry his items home, but if you are playing meele? You better can remember where did you lose you last ally at the time when you finally gain a new one.īut this is still not all the tricks on "Proselytize" or "Beguiling". The fact is, you can always trade anything you want to your followers, they have unlimited weight capacity whenever they are under Ai's control, which means they are the best mobile storage.īut if you are a melee, your way to gain any ally will be very much limited to relay on Water Ritual, which is again a little bit kind of luck depending.Īnd that isn't even the worst part, thing is, ESPer has enough room for the mutation "Domination", which allows you to control you own followers to spend their skill pts, MP and status pts, where Melees just won't have the extry capacity to do that, their ally will not have any upgrades and die pretty easily. Having the high Ego, ESPer will always be able to learn the skill "Proselytize" under Persuasion tree, or, simply just pick the "Beguiling" mutation to begin with.īoth provide you the ability to change nearby creature to become friendly to you and follow you. So basically, should Melees be able to bring more back to merchants for sell, right? Answer is "No", not in Qud. Remember about we say Str affects how heavy you can carry at the begining? Ok, what are we up to now? Do you think the above part is all for what brokes Melees' game play? Not at all. While the items you need for mid-game is not that much related with merchants since you should always find something better underground, the poor trading ratio just make it really difficult and depends hardly on luck for the Melees' starts. Melee needs good weapon for early game, and better armor mid-game. ![]() Not to mention the same issue also happens when you sell items, the gap is not just doubled, but instead Multiplied! Other than mutation level and quantities, Ego also affect the price you buy and sell items, not in a lovely minor impact way, by a 10 Ego melee will have to pay over $24 for a single water-skin, when ESPer with like 22 or 24 Ego is only paying $5 to $7 for the same thing. This is already a huge gap isn't it? But this is just the small part. So ESPer can spend their MP on equipping new mutations every 4 levels.įor example, when we are around 15lv, which is almost when you have to leave the starting zone and head out for some better EXP source, a Melee mutants should have 2 core mutations in level 7 - 8, and 2 or 3 secondary mutations in just level 1 Īt the same time, ESPer will have his starting mutation kits + 4 new mutations, all in level 8. Melee and Mental mutations level-up in a totally different ways, when playing as a Melee, you must invest your mutation points (MP) into your core mutation every 2 level, and in most cases, you should have at lease 2 or more core mutations to become a great melee build.Īnd if we play as a ESPer, you won't need any investment to upgrade mental mutations, since their levels will just be boosted up by you Ego to be strong enough in most cases of your journey. There are many mechanisms in Qud, your need water to trade, you can't carry too much without some Str, you don't have much Hit point without enough Toug, but what is the one status appears to change the most?Įgo affects the levels of all Mental mutations,Įgo affects the price when you sell items to merchants,Įgo affects the price of items you buy from merchantsĮgo even affect the successful rate of Proselytize, which is one of the not-many-ways to give you an ally, and this is such a key feature in the current version of game. There are broken mutations for ESPer, so broken that melee just don't stand a chance, I know some of you may not agreed, but I will explain why I say that. Yes, not a really long playing time when comparing with some of you guys, but I did spent 105.5 hours in this game, playing and studying really hard in the last 2 weeks.Īnd I have just discovered, that ESPer build could be the one which can really rule this game, breaking through every very single wall the game presented, to become invincible, not only in both physical and mental strength, but also economically.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |